![]() Though you see lots of Red and Silver awarded for using Tidal Affinity. Red is pretty obvious, it often has to do with emotional and hasty decisions, but generally coincides with decisions that are "not smart roleplaying" if you will so I tend to avoid it if I can. I never seem to see it as one of my tides though. As best I can tell the supposed link to a cheat table is also either a scam to get. It's sort of the color of compromise and the interests of the collective over the individual. I extracted it to my root game directory (in my case Games\Torment - Tides of Numenera) and apparently I'm supposed to be able to hover the mouse around the top left corner of the screen and press enter or something to activate a console menu but it doesn't work. While I get Indigo scattered in here and there, it's the color I seem to see the least of and that is hardest to be able to predict. And it does actually have an impact on the world and later options in some ways. The best way to get Silver is to say you're the changing god at every chance you get, and make little selfish choices here and there (accept money, keep items for yourself, etc.). ![]() My last playthrough came out Blue/Silver instead of Blue/Gold, and I've been pure Silver so far on my current playthrough. Silver/indigo fellow replying here seems like he's been doing OK not being gold/blue.Īfter experimenting a little more, now onto the beginning of my 4th playthrough, there is a little more flexibility than I thought if you try to get creative with dialogue choices. Even if your character is largely red or silver or otherwise, it seems you have to make a conscious effort to "game differently" to have your dominant tide show it. I feel like the natural "style" of gaming (picking up quests and asking questions) leads to too many blue and gold points. I wonder if the game over rewards those colors? Or that's just the natural consequence of being a talky good guy who investigates all information for the most part. I noticed a lot of people seem to be reporting Blue/Gold. Even though I was going for silver and it would briefly return me to Silver/Blue. ![]() On my second playthrough, which isn't quite finished yet, I hard a hard time stopping it from resetting me to "idealist" a lot, with no dominating tide at all. Torment: Tides of Numenera is a spiritual successor to the critically-acclaimed Planescape: Torment. The turn-based combat may be a little disappointing, but Torment: Tides of Numenera manages to live up to the legacy of Planescape: Torment by offering a fascinatingly weird and well-written tale. Originally posted by strekalalex84:My first playthrough was pretty strongly Blue/Gold. ![]()
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